Wednesday, 15 October 2014

Keyword Investigation


Society

What is society? The aggregate of people living together in a more or less ordered community.

I intend to explore how technology and social media have influenced society today and affected our own perceptions of identity alongside our general well-being.



This image entitled 'sockpuppetry', derived from getty images (couldn't find the illustrator reference) explains the ancient term, meaning using false identities for perception. 

The internet and social media has become a shield for physical interaction, and nowadays we create avatars online to make a virtual representation for ourselves. These are subconsciously designed to shape others ideas about who we really are, hence creating a false identity. This manipulates others perceptions of us to increase personal self worth and always strive to 'be the best', which is an act of deception; this is where the term sockpupperty comes from because our deceiving behaviour mimics that of a puppet master. 

I also looked at the work of Nick Lowndes. I am really interested by his concepts to do with a broad view of society.

Unheard Voices
I have interpreted this illustration in terms of self isolation. That
every man is our for himself and that we are so obsessed and self 
centred that we cannot physically hear each other. We are drifting away
from unity and collaborating with other people because everyone is 
desperate to strive to be the better man.
Therapy Today- Mental Health Apps
To me, this illustration shows the rising issue of technology 
replacing the role of human communication, interaction and in
this instance careers. This suggests that in years to come, 
mental health support will be available in the form of an app
as opposed to seeking verbal advice from a therapist, which is 
somewhat daunting. The thought of gaining the support for 
extremely sensitive and emotional issues that we suffer with from
a technological device is absolutely absurd, but this could
indeed become the norm in the future.

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